Following the migration of Unreal Engine Marketplace content to Fab.com, many buyers have expressed frustration. Across Reddit, Twitter (X), Discord, and other forums, users have highlighted several ways in which Fab’s current experience is worse than the old Unreal Marketplace. Key recurring complaints include:
In summary, user feedback on Fab.com’s rollout has been largely negative. Buyers feel that the new marketplace was “undercooked” – missing important features, with worse search and navigation, and riddled with quality issues – making it a downgrade from the Unreal Engine Marketplace in many respects. The frustration is palpable, with threads full of long-time Unreal users detailing how “everything got worse” and pleading for Epic to address these pain points.
Based on the above feedback and a hands-on review of the current Fab.com site, it’s clear there are significant UX issues to fix. Below is my UX audit of Fab’s buyer experience, with each issue paired with specific redesign suggestions. (Where relevant, we reference how competing marketplaces like Unity’s Asset Store or Epic’s own ArtStation handle similar features, to justify the improvements.)
The checkout flow needs to be faster and more reliable. Right now, users sometimes encounter slow loading or unresponsive buttons during purchase. Epic should optimize the site’s performance and ensure the “Place Order” button always provides immediate feedback (e.g. a loading spinner or progress indicator) when clicked. If an order fails, a clear error message should explain why and how to retry. Additionally, Fab should display regional prices upfront on product pages, not just at checkout. For example, if my account is in Europe, I should be able to see the price in € (VAT included) on the asset page. This transparency will prevent confusion for international buyers and was a common request. In short, polish the e-commerce basics: make transactions quick, predictable, and informative.
A Wishlist is fundamental for any online marketplace – users expect to save items for later. Epic has started to address this: as of early 2025 they introduced a Wishlist feature on Fab (the “long-awaited wishlist” finally arrived in a recent update). The site should make this feature highly visible and easy to use. For instance, add an “Add to Wishlist” button on every product thumbnail and detail page. Ensure that when clicked, it gives feedback (e.g. item gets a wishlisted state). If possible, Epic should migrate users’ old wishlist data from the Unreal Marketplace into Fab, or at least communicate clearly if that’s not possible.
Some users had hundreds of favorites saved - losing that list was painful, so helping them rebuild it (perhaps via a one-time import or a reminder of what they had) would earn good will. Beyond wishlists, consider other account-level features popular on competing sites: for example, the Unity Asset Store lets you follow publishers; Fab could allow users to follow favorite creators/sellers or get notifications when an item on their wishlist goes on sale. These features drive engagement and purchases.
Fab’s search functionality requires a major overhaul to meet user expectations. Epic should invest in a better search algorithm and filters so that results are relevant. Currently, users have noted that search often fails to return obvious matches (even exact name matches) and shows lots of unrelated content. To fix this, search should prioritize results by relevance and allow more precise queries. Suggestions: Implement results categorization, with "Direct Matches" that are title matches, and "Related Results" where we display items that match due to their descriptions.
A buyer should be able to, say, search only Unreal Engine assets (excluding Sketchfab models or other categories) if they want. Unity’s Asset Store, for instance, lets you refine searches by asset category (3D models vs. audio vs. scripts, etc.), which helps narrow results. Fab could provide filters for search results like “Engine-ready assets only” or “Sketchfab models only” to reduce noise. Autocomplete and suggestion features could also help users find what they mean (e.g. typing “forest” suggests “Forest Environment Pack”). Overall, making search smarter and more filtered will drastically improve the user experience, as buyers will quickly find the exact asset they have in mind. We can merge filters scattered across the screen into a single location, the left Discover panel.
In addition to improving search, Fab should introduce robust filtering on browse pages. At minimum, implement the filters that users expect from the old Marketplace and Sketchfab. For example, allow a “Hide Owned Items” filter or indicator, so buyers don’t keep seeing assets they’ve already purchased. This helps repeat customers manage their browsing. Also add technical attribute filters – for 3D models, users should be able to filter by polygon count range, by whether an asset is rigged or animated, by texture resolution, etc.
The overall navigation scheme of Fab.com should be rethought to make browsing easier. Right now, content organization is too flat – users complained that everything is thrown together without clear categories, causing good assets to get lost in the crowd. Fab should re-introduce clear category hierarchies and menus, much like the old Unreal Marketplace and other competitor sites.
Finally, fix the Back-button behavior and state retention on browse pages. When a buyer scrolls through a long list and views an asset, then goes back, the site should remember their previous scroll position and loaded results. This can be achieved by dynamic loading or client-side state management. Not losing your place in a list is a small convenience that greatly improves browsing flow. In short, better structure and stateful navigation will help users discover content without frustration.
Epic needs to address the content quality issues on Fab to rebuild user trust. The idea is to label AI-generated content. If AI-produced models/textures are allowed, they could be tagged as such, and users could filter them out if desired. Users specifically complained about the influx of AI content, so giving control over viewing those is important.
Similarly, content from official sources like Quixel or vetted partners could have a badge, so buyers know it’s trustworthy. Epic’s own ArtStation marketplace, for example, highlights featured creators and art packs – Fab could similarly spotlight trusted creators or “Verified” assets. By cleaning up the marketplace and showcasing quality, the overall user experience will improve (less “noise” to wade through). In summary, better curation and moderation will ensure Fab’s huge library remains an asset (wide selection) rather than a liability (overwhelming junk).
To enrich the buying experience, Fab should introduce a way for the community to provide feedback on assets, beyond just star ratings. User reviews and Q&A sections were heavily missed after the migration. Suggestion: Implement a written review system where buyers can leave a comment along with a star rating for purchased items.
Unity’s Asset Store, for example, allows text reviews, and this gives prospective buyers invaluable insight (what others liked or disliked about an asset, how well it works in practice, etc.). Epic was cautious about reviews (perhaps to avoid negativity or support overhead), but a moderated system can be put in place. For instance, they could require that only verified purchasers can review, and use filters to catch offensive language or off-topic remarks. They could also allow sellers to respond to reviews, or have a Q&A tab where people can ask questions and asset creators answer (this was a feature on the old Unreal Marketplace forums).
One Reddit user noted that reviews were “very helpful context when buying things like plugins because they would tell you about gotchas or pitfalls and provide a place for maintainers to respond to questions.” This kind of community interaction builds confidence for buyers. Even if Epic doesn’t want to replicate a full review system, they might consider at least a rating breakdown (breakout of stars) and a FAQ or Q&A section per asset. Currently, only a single aggregate star rating is shown, which is less informative. By adding community feedback features, Fab would become more of a social marketplace where users help each other make decisions – something that is standard on other platforms. Ultimately, enabling reviews and questions can drive up quality (peer feedback pressures sellers to improve) and helps buyers feel informed, addressing the “only a generic star system” complaint.
In conclusion, Fab.com’s buyer experience needs significant UX improvements to meet the standards set by the previous Unreal Marketplace and competing asset stores. The good news is that Epic has already started responding to feedback – for instance, by adding the wishlist feature and rolling out search and UX updates in recent months.
However, as the above analysis shows, there are still many areas to refine: from basic navigation fixes and feature parity (wishlist, filters, reviews) to deeper integration and curation efforts. By implementing these suggestions – better navigation, stronger search/filtering, restored community features, improved integration, and content quality control – Epic can transform Fab into a truly user-friendly unified marketplace. This will not only address current user frustrations but also encourage more developers to embrace the platform, ultimately fulfilling the promise of Fab as “a single destination to discover, share, buy and sell” high-quality assets for Unreal Engine and beyond.
Whether you need a UI/UX audit, feature redesign, or a full user experience overhaul, I can help create intuitive, high-converting interfaces tailored to your audience. Let’s connect! Reach out via LinkedIn to discuss how I can contribute to your project.
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